Ryosuke Ishizue, Kazunori Sakamoto, Hironori Washizaki and Yoshiaki Fukazawa, “Student Placement and Skill Ranking Predictors for Programming Classes Using Class Attitude, Psychological Scales, and Code Metrics,” Research and Practice in Technology Enhanced Learning, Springer, pp.1-20, 2018. (to appear)(invited by ICCE 2017 committee)
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa, “Comparison of Text-Based and Visual-Based Programming Input Methods for First-Time Learners,” Journal of Information Technology Education: Research (JITE: Research), Vol.16, pp.209-226, 2017. (ESCI, DBLP Indexed)
Yusuke Sunaga, Hironori Washizaki, Katsuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, and Masashi Okubo, “Relation between Combinations of Personal Characteristic Types and Educational Effectiveness for a Controlled Project-based Learning Course,” IEEE Transactions on Emerging Topics in Computing, Vol.PP, No.99, 2016.
Ryosuke Ishizue, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, “PVC: Visualizing Memory Space on Web Browsers for C Novices,” 49th ACM Technical Symposium on Computer Science Education (SIGCSE 2018), full paper, February 21st – 24th, Baltimore, Maryland, USA (CORE Rank A)
Daisuke Saito, Ayana Sasaki, Hironori Washizaki, Yoshiaki Fukazawa, Yusuke Muto, “Program Learning for Beginners: Survey and Taxonomy of Programming Learning Tools,” IEEE 9th International Conference on Engineering Education (ICEED 2017), Kanazawa, Japan, 9th-10th November 2017.
Daisuke Saito, Ayana Sasaki, Hironori Washizaki, Yoshiaki Fukazawa, Yusuke Muto, “Quantitative Learning Effect Evaluation of Programming Learning Tools,” 6th IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE2017), 12-14 December 2017, The Education University of Hong Kong, Tai Po, Hong Kong
Ali Sajjad HARIS, Hironori Washizaki, Yoshiaki Fukazawa, “Utilization of ICTs in Quality Assurance and Accreditation of Higher Education: Systematic Literature Review,” 6th IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE2017), Short Paper, 12-14 December 2017, The Education University of Hong Kong, Tai Po, Hong Kong
Masashi Shuto, Hironori Washizaki, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo and Bastian Tenbergen, “Relationship Between the Five Factor Model Personality and Learning Effectiveness of Teams in Three Information Systems Education Courses,” 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, June 26-28, 2017, Kanazawa, Japan. (to appear)(CORE Rank C)
Hironori Washizaki, Yusuke Sunaga, Masashi Shuto, Katsuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo, Bastian Tenbergen, “Combinations of Personal Characteristic Types and Learning Effectiveness of Teams,” 41st IEEE Computer Society Signature Conference on Computers, Software, and Applications (COMPSAC 2017), J1/C2 – Journal First, Conference Second Scheme, Torino, Turin, Italy, July 4-8, 2017.
Ryosuke Ishizue, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, “An Interactive Web Application Visualizing Memory Space For Novice C Programmers,” 48th ACM Technical Symposium on Computer Science Education (SIGCSE 2017), poster, March 8 – 11, 2017, Seattle, Washington, USA
Juhua Li, Kazunori Sakamoto, Hironori Washizaki, Yoshiaki Fukazawa, “Promotion of Educational Effectiveness by Translation-based Programming Language Learning Using Java and Swift,” 50th Annual Hawaii International Conference on System Sciences (HICSS-50), Waikoloa, Hawaii, Jan 4-7, 2017. (to appear)
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa, “Analysis of the Learning Effects Between Text-based and Visual-based Beginner Programming Environments,” 2016 IEEE 8th International Conference on Engineering Education (ICEED), 7th-8th December, Kuala Lumpur. (to appear)
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa,“Influence of the Programming Environment on Programming Education,” Poster, 21th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE 2016), Arequipa, Peru, July 11-13, 2016.
Yusuke Sunaga, Masashi Shuto, Hironori Washizaki, Katsuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo, “How Are Effective Combinations of Personal Characteristic types different in Controlled Project-Based Learning Courses?,” Proceedings of the 29th IEEE Conference on Software Engineering Education and Training (CSEE&T 2016), short paper, Dallas, USA, April 5-6, 2016.
Masashi Shuto, Hironori Washizaki, Katsuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo, “Learning Effectiveness of Team Discussions in Various Software Engineering Education Courses,” Proceedings of the 29th IEEE Conference on Software Engineering Education and Training (CSEE&T 2016), short paper, Dallas, USA, April 5-6, 2016.
Daisuke SAITO, Akira TAKEBAYASHI, Tsuneo YAMAURA, Hironori WASHIZAKI, Yoshiaki FUKAZAWA, “An Evaluation and Result in Workshop Using Minecraft for ICT Education,” 3rd International Japan Game Studies Conference (Replaying Japan 2015), Ritsumeikan University, Kyoto, Japan, May 21-23, 2015.
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa, “A Comparison of Programming Way: Illustration-based Programming and Text-based Programming,” IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE 2015), Work-in-Progress paper, 10-12 December 2015, United International College, Zhuhai, China
Shohei Yamazaki, Kazunori Sakamoto, Kiyoshi Honda, Hironori Washizaki, Yoshiaki Fukazawa,“Comparative Study on Programmable Robots as Programming Educational Tools,” Proceedings of the 17th Australasian Computing Education Conference (ACE 2015), Sydney, Australia Tuesday 27th – Friday 30th January 2015.
Satoshi Arai, Kazunori Sakamoto, Hironori Washizaki and Yoshiaki Fukazawa, “A Gamified Tool for Motivating Developers to Remove Warnings of Bug Pattern Tools,” 6th International Workshop on Empirical Software Engineering in Practice (IWESEP 2014), Osaka, Japan, November 12-13, 2014.
Yusuke Yamada, Shota Inaga, Hironori Washizaki, Katsuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo, Teruhiko Kume, Manabu Tamaki, “The Impacts of Personal Characteristic on Educational Effectiveness in controlled-Project Based Learning on Software Intensive Systems Development,” Proceedings of the 27th IEEE CS Conference on Software Engineering Education and Training (CSEE&T 2014), pp.119-128, Alpen-Adria Universitat Klagenfurt, Austria, April 23-25, 2014.
Kazunori Sakamoto, Koichi Takano, Hironori Washizaki, Yoshiaki Fukazawa, “Learning System for Computational Thinking using Appealing User Interface with Icon-Based Programming Language on Smartphones,” Proceedings of the 21st International Conference on Computers in Education (ICCE 2013), pp.562-568, November 18-22, Grand Inna Bali Beach Hotel, Denpasar Bali, Indonesia, 2013. (short paper)
Shota Suzuki, Hironori Washizaki, Ryushi Shiohama, Masashi Kadoya, Yoshiaki Fukazawa, “Analyzing effectiveness of workshops for learning agile development,” Proceedings of Agile 2013 Conference (AGILE 2013), pp.50-59, Nashville, August 5-9, 2013.
Hironori Washizaki, Shota Suzuki, Ryushi Shiohama, Masashi Kadoya, Kazunori Sakamoto and Yoshiaki Fukazawa, “Systematic Mapping of Workshops for Learning Agile Software Development Principles,” Proceedings of the International Conference on Edcuation and Educational Research (EER 2013), pp.102-107, August 11-12, Singapore, 2013.
Shota Inaga, Hironori Washizaki, Yusuke Yoshida, Kazuhiko Kakehi, Yoshiaki Fukazawa, Shoso Yamato, Masashi Okubo, Teruhiko Kume, Manabu Tamaki, Toshikazu Kanou, “Analyzing Effect of Team Composition on Education in Practical Lecture of Information Systems Development,” 6th International Conference on Project Management (ProMAC 2012), October 3-5, 2012.
Kazunori Sakamoto, Akira Ohashi, Masaya Shimizu, Syuhei Takahashi, Shinichi Murakami, Hironori Washizaki and Yoshiaki Fukazawa, “コンピュータプレイヤー同士の対戦を通したプログラミングコンテストのパターンランゲージ”, Proceedings of the 2nd Asian Conference on Pattern Languages of Programs (AsianPLoP 2011), pp.III-116-III-133, 2011.
Daisuke Saito, PCS-J 2nd Technical Meeting and General Assembly 2015, IEEE Professional Communication Society – Japan Chapter, December 19, 2015, Shinshu University
鷲崎弘宜、“ラーニング・バイ・コンテスト(Learning by Contest)~ プログラミング学習のシフト ~”、Minecraft x Education 2015 ライトニングトーク、早稲田大学、2015年8月9日
Shoso Yamato, Hironori Washizaki, “Research of Mutual Evaluation Method of Team Exercises to Enhance the Convincing,” 4th Japanese International Symposium on the Analytic Hierarchy Process (JSASHP 2015), Nihon University, Tokyo, September 6, 2015.
鷲崎弘宜,須永祐輔,筧捷彦,深澤良彰,山戸昭三,大久保雅司, 日本工学教育協会 工学教育賞, 情報システム開発のチームによるプロジェクトベース学習における個人特性の組み合わせと学習効果(原題”Relation between Combinations of Personal Characteristic Types and Educational Effectiveness for a Controlled Project-based Learning Course” IEEE Transactions on Emerging Topics in Computing, pp.1-9)